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Shawn layden vib ribbon
Shawn layden vib ribbon











shawn layden vib ribbon

That led to the odd showings in the later years of the PS4, where Sony trotted out the same group of exclusives for years at PSX, State of Play, and E3 showcases. But as the Horizon Zero Dawns and the God of Wars became the focal point of PlayStation’s first-party stable, there was less and less to keep players entertained in between. While the lack of support is troubling enough, The Last of Us - a benchmark of excellence at Sony - isn’t a game that screams the need for a remake eight years on, and in the wake of a perfectly good remaster.Ī quality-over-quantity approach isn’t inherently a bad thing, of course, and Sony’s output of successful first-party releases this past generation is a big reason why people buy PlayStations. Rumors have abounded for years that they would be continuing the Uncharted franchise, but Schreier’s report states the team was allegedly working on a Last of Us remake that never got the support it needed there, and has since been moved to Naughty Dog. The most damning example comes from what we learned about the development studio properly spinning up to be its own team within the Visual Arts Service Group, a Sony team that pinch-hit and assisted other Sony studios cross the finish line with their games. It’s certainly fascinating to learn about the projects that have and haven’t materialized from a company that’s been notoriously quiet in recent years, but the report points towards a company and leadership ethos that leaves little room for a bedrock of gaming, experimentation.

shawn layden vib ribbon

Jason Schreier’s report covers a handful of allegedly canned or altered projects among Sony’s suite of first party studios, like a The Last of Us remake that changed hands several times, a Days Gone sequel that will never see the light of day, and more.













Shawn layden vib ribbon